Log in

Mmmk, so question: When it comes to online RPGs (in this case, using… - rpg_advice [entries|archive|friends|userinfo]

[ website | The Mod's RPG ]
[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

[Jan. 25th, 2004|11:17 am]


Mmmk, so question:

When it comes to online RPGs (in this case, using a journal system and AIM-- so fairly freeform), is it appropriate for a moderator to control the plotline by mapping it out and giving characters specific places in it, or should they simply allow the plotline to spontaneously happen?

I am the GM of an LotR game in this style and am in the process of mapping out a large plotline (return of Melkor, to be exact) for all of the players. Now, I make posts updating players, asking for their input, ect... and the comments I recieve are always helpful and positive. But NOT everyone is communicating with me, and I wonder if some of them do not like the idea of planning like that. Of course I contact players whenever their character is directly involved, and that which I am mapping out is very generic stuff-- just a general outline of what will come to pass. But i'm spending a lot of time verifying each step of the process with involved players and coming up with something that will work AND be flexable for the next few months.

My question would be-- to anyone familiar with this form of RPing-- would you enjoy that sort of structure or not? I want a game that is plot-driven and where every character has a chance to get involved, but with only 10% proactive muns, I find that this type of structure is important for others to participate. How else would you go about doing it?

[User Picture]From: beccastareyes
2004-01-25 08:06 pm (UTC)
Well, I would make sure that your players knew that your metaphorical door was always open. That if they had a problem with the plot, they should come to you. Good communications is essential. Also, I would make sure that you know what the players want, and it's compatable with what you want. If Players A, B, and C want romance plots, and D, E, and the mod want wide, overarching plots, there will be problems.

However, I think that you are pretty much doing the right thing.
(Reply) (Thread)
[User Picture]From: revieller
2004-01-25 08:37 pm (UTC)
Well, the romance is sort of... an aside I guess? That was one of the premises of the game they agreed to by joining. And they can easily fit romance into their character's lives and even fit that into the plotline. But yeah, thats just an example, and with this set of players its more-- do they want melkor's return? Do they want to focus on industrialization or social deception? Are they willing to have their character decieved by one of Melkor's servants.
(Reply) (Parent) (Thread)
From: (Anonymous)
2004-06-07 05:25 am (UTC)

Interested in RPG

I am interesed in joining a Lord of the rings rpg. Do you have room for one more player? To tell you about my gaming stile, I prefer situations where what my charictar says or does afects what hapens (as aposed to some games where there are to many isotaric conversations that I don't know how to respond to). I must admit though, that I have only played a few games. One online, two in person, and one LARP. I would like a charictor to be ether a Dorf or a Hobit.
My IM is CashMoneyWU
(Reply) (Thread)