||[Jan. 25th, 2004|11:17 am]
Mmmk, so question:|
When it comes to online RPGs (in this case, using a journal system and AIM-- so fairly freeform), is it appropriate for a moderator to control the plotline by mapping it out and giving characters specific places in it, or should they simply allow the plotline to spontaneously happen?
I am the GM of an LotR game in this style and am in the process of mapping out a large plotline (return of Melkor, to be exact) for all of the players. Now, I make posts updating players, asking for their input, ect... and the comments I recieve are always helpful and positive. But NOT everyone is communicating with me, and I wonder if some of them do not like the idea of planning like that. Of course I contact players whenever their character is directly involved, and that which I am mapping out is very generic stuff-- just a general outline of what will come to pass. But i'm spending a lot of time verifying each step of the process with involved players and coming up with something that will work AND be flexable for the next few months.
My question would be-- to anyone familiar with this form of RPing-- would you enjoy that sort of structure or not? I want a game that is plot-driven and where every character has a chance to get involved, but with only 10% proactive muns, I find that this type of structure is important for others to participate. How else would you go about doing it?