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Proof-Reader Needed [Sep. 18th, 2008|10:09 am]


I have an application for River Tam written up and I can't find anyone in my friends lists to proof it for me.

Would anyone be willing to look over my application?


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(no subject) [Nov. 11th, 2007|10:32 am]

I've just started a community (http://www.greatestjournal.com/userinfo.bml?user=the_crf) and was hoping for advice on recruiting members. Does anyone have any ideas?
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Join today! [Nov. 24th, 2006|03:08 pm]


Live the dream. Shop Rodeo Drive, Eat at the famous Ivy, Go clubbing at Mood, Bling yourself out and attend all the A-list celebrity events, all the while dodging the paparazzi.
BWS Roleplay; every nobody is somebody
join now.

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Master and Commander RP [Jan. 26th, 2005|09:29 pm]
Hey! Hullo all! Since this is a Master and Commander Group I decided to attempt here, though you all would probably think I'm a big freak. Recently I just started a Master and Commander/ POTC RPG group.. And we're looking for ALOT of the MC characters. Who knows? This could be a good experience for everybody.. I'll provide the link below.. And if you would like to contact me IM or email LEActress13@MSN.com. Thank you for your consideration!


Characters Needed


Jack Aubry, Stephen, Bonden

OC's welcome...

Preferably descriptive...

PS: It is mainly a message board rp.. Ty :)
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(no subject) [Dec. 7th, 2004|08:27 pm]
hey im really interested in getting involved in some noline role playing games but dont know where to start! so any advice is greatly needed!!
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(no subject) [Jan. 25th, 2004|11:17 am]

Mmmk, so question:

When it comes to online RPGs (in this case, using a journal system and AIM-- so fairly freeform), is it appropriate for a moderator to control the plotline by mapping it out and giving characters specific places in it, or should they simply allow the plotline to spontaneously happen?

I am the GM of an LotR game in this style and am in the process of mapping out a large plotline (return of Melkor, to be exact) for all of the players. Now, I make posts updating players, asking for their input, ect... and the comments I recieve are always helpful and positive. But NOT everyone is communicating with me, and I wonder if some of them do not like the idea of planning like that. Of course I contact players whenever their character is directly involved, and that which I am mapping out is very generic stuff-- just a general outline of what will come to pass. But i'm spending a lot of time verifying each step of the process with involved players and coming up with something that will work AND be flexable for the next few months.

My question would be-- to anyone familiar with this form of RPing-- would you enjoy that sort of structure or not? I want a game that is plot-driven and where every character has a chance to get involved, but with only 10% proactive muns, I find that this type of structure is important for others to participate. How else would you go about doing it?
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Downtime [Jan. 18th, 2004|10:52 am]

[mood |coldcold]
[music |They Might Be Giants - Istanbul]

Hello! My name is Anna, and I've been STing Mage for ... um... wow, a long time. *smile* I've also STed Vampire, and about 3 years ago I started STing live games, using MET.

(crossposted to LARP support)

I'm currently "between games", and planning my next live Chronicle.

Edmonton's gaming community typically has very intense downtime systems, which haven't worked very well for me as a ST.

I'm currently working out a downtime system for a live Mage game. I'm wondering what downtime systems you all have used, what you've liked, and what you've disliked. If you have links to the downtime systems, I'd really love to see them.

As a note, I'm currently living in China, and cannot easily see any websites hosted on geocities, angelfire, or blogger.
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